PROJECT NAME: Echo Mine Carts RIDE TYPE: Spinning Roller Coaster with Vertical Lift INSPIRATION: Echo Mine Chase scene from "Home on the Range". LOCATION: Currently planned Sally Cone Motel for Carsland.
The mountain itself will contain most of the tracks. The facade and part of the queue should look like an adobe and cliff-dwelling. The vertical lift will be themed as a mine elevator shaft. At the top an explosion sends the carts down the tracks. This attraction evokes "Big Thunder Mountain Railroad". The indoor caverns will be similar to the film "Home on the Range" with brightly-lit colors. These types of attractions also feature an on-ride video for purchase.
This is a solution counterpart to Disneyland's Steam Trains and Tomorrowland's Peoplemover for Disney's California Adventure's lack of any transportation and kinetic energy.
Tokyo DisneySea's Electric Railway.
From my understanding, if Tokyo's trains have more than two station stops, then it must fall under "transportation" guidelines instead of as an "attraction". This goes the same for Tokyo Disneyland's Steam Trains only making round-trips.
Instead of what is currently seen with the station stops merging into one track and the rest of the track length having double paths, for DCA, it should be the opposite. The stations will have double tracks and the track length will be one. In this pattern, the center island at the stations will have guests choose in which direction of the train they will like to go. The trains will be going in opposite directions from each other. This will contrast from the Steam Trains and Peoplemover only going in one direction.
One station stop will be in Paradise Pier over where "Corn Dog Castle" is now. This area will also be a transportation hub where ground vehicles may turn around back to Walt Disney Plaza as another transportation option from the park entrance like Disneyland's gasoline vehicles. The path winds out of DCA between Disney's Grand Californian Hotel and Disney Way. Then it will replace the Monorail pathway through the hotel. There will NOT be a station stop in the Hotel because guests already have their own private entrance to the park.
The second stop will be over "Soarin's Over California" in a wooden structure above that attraction's exit ramp, replacing the rocket engine mister, and preparing for Condor Flats' transformation to a new Grizzly Recreation theme.
The third stop will be over "Monsters, Inc.: Mike and Sulley to the Rescue". It will occupy the very unused extended queue for that attraction. The path will wind around between The Hollywood Backlot Stage/ Disney Animation Buildings and Hyperion Theater and over that street. The overhead track will hug the HBS and DA side leaving Hyperion alone as well as for the future remodel of that buliding towards Tower of Terror.
The maintenance facility for the Electric Railway will be in the newly enclosed Hyperion Theater lobby/ waiting area. The cars may also use the backstage area on the east side for further maintenance.
The overhead path will continue above Tower of Terror's Fastpass Distribution and squeeze between Tower of Terror and Flik's Fun Fair. Future plans have rumors that the backstage gates between the Fun Fair and Tower will be opened up to allow easier park access.
The track will wind around hugging Flik's Fun Fair until it makes a final stop before Bountiful Valley Farmers Market and over that deserted red barn stage where "The Ugly Bug Ball" used to play. This is the fourth and final stop.
This company features a Mega Whip ride concept. It's a next generation of the classic "Whip" flat ride. It's very likely going into Disney's California Adventure's Carsland for Tow Mater's Junkyard Jamboree. A concept such as this has been hinted in concept art, Blue Sky Cellar's video loop of John Lasseter in a parking lot, and YouTube videos of "The Whip".
PROJECT NAME: Disney Villains Spook House; Villains' Hideout; Villains' Lair; House of Villainy RIDE TYPE: Next generation Wild Mouse roller coaster. LOCATION: Mulholland Madness at Disney's California Adventure. INSPIRATION: Unbuilt "Bald Mountain" concept, "Scooby Doo Spooky Coaster", "Dante's Inferno" and "The Dark Knight" Six Flags coaster.
NEED: A new overlay theme to the current Wild Mouse roller coaster offering at DCA. The proposed "Goofy Sky School" is only a temporary overlay to begin with. This will also cover attraction to Disney's Grand Californian Hotel guest balcony into Paradise Pier. A rumor proposal has Disney Villains themed on CA Screamin'. I do not agree with what I have read and seen. GOAL: Offer guests a more unique coaster offering at the same time paying tribute to classic haunted house dark rides of the boardwalk. OBJECTIVE: 1) Unique dark ride experience inspired by animated Disney Villains. 2) Short thrills and chills of visual and physical attributes. 3) Detailed homage to seaside haunted house amusement dark rides with the Disney twist.
This indoor MACK-style wild mouse coaster will have dark ride portions, sudden stops, sharp turns, and backward motion. Inspired by the Spook House darkrides of the amusement park pier rides...
Here's "Scooby Doo Spooky Coaster":
Here's "Dante's Inferno":
Imagine this entrance with Chernabog billowing down smoke at guests:
Here's the current "Mulholland Madness":
Six Flags' The Dark Knight Coaster:
(Looked like the flaux fire effect was behind the windows instead a facade building. Kind of a next step forward to Pirates of the Caribbean's billowing fire effect)
Faux Fire: (Also seen in USH's Revenge of the Mummy)
Second Video of The Dark Knight Coaster:
[I need to organize and flesh out the second portion of this. It was from a previous post I made.]
There was a never built concept called "Bald Mountain" which was to have Disney Villains chasing riders. The story could be riders stumble into a Disney Villains headquarters and must get out before they are discovered (hence dark ride portion). Riders enter a vertical lift thinking they are near freedom. But at the top of the lift you confront the villains who push you backwards. Then they spin you around trying to confuse you. Riders go through a maze (zig zag portion) and confront a main Disney villain at each corner and must make a sharp turn to avoid them. Riders set off a booby trap that sends them into more chaos (coaster hills, etc) and experiencing close encounters. Finally you find an exit and try to get out before the villains find you... .
The facade would look like a rundown Victorian pier structure version compared to the nice, clean themeing that will be represent on Toy Story Midway Mania & The Little Mermaid: Ariel's Adventure. May also have bits of rockwork & briar patch parts. I was thinking the vehicles could be themed to look like The Horn King from "The Black Cauldron". He's a Disney Villain but probably not well-known enough to be featured in the attraction. This would be a nice subtle nod to a great looking villain.
Individual villain show elements in the maze/zig-zag portion (not in any special order but effects may interchange so a different character is present & makes the ride more repeatable)
1) Capt. Hook/Ratcliffe shooting a cannon at you (smoke ring effect) 2) Hades/Frollo setting the walls ablaze (flaux fire effect) 3) Cruella/Medusa about to smash her car into you (blinding headlights & sound effects) 4) Kaa/Jafar transforms to a snake & in the dark he spits water venom at riders 5) Enter Maleificent dragon's mouth into green smoke & glowing yellow eyes 6) Orge and other minions shoot airblast arrows and spears 6.5) OR Big Bad Wolf blows air at you and/or from behind you (blasts of air) 7) Chernabog is at the end of the maze to send riders into a whirlwind of evil spirits (coaster section in darkness with spirits projected moving around) 8) Perhaps Ursula has tentacles descending upon you (although she would also be represented in TLM ride... 9) Maybe Queen of Hearts hurtles a ball at riders/Headless Horseman hurtles pumpkin.
Maybe instead of a vertical lift in a creeky cage, Maleificent finds you and sends you up in her yellow/green flame like in the movie when see transforms into a dragon.
OH, one of the best parts is we can have an excuse for a Disney Villains store!! So long Sunglass Shack!!
Some more villain appearances:
1) Magic Mirror could be your host. Kind of like how he was the narrator in the Fantasyland Snow White show. He'll mostly pop in the beginning and end of the ride. Hopefully similarities to Universal Studios Hollywood's Shrek 4D will not be compared.
2) A room could be themed to rocks... and either Shere Khan or Scar pops up from the end of the room to pounce on you. They interchange to make this room different.
3) Witched Witch/Old Hag can pop-up however like in Snow White's Scary Adventure... I mean come one, she's scary looking and still freaks me out in that Fantasyland ride!!
4) Another interchangable room switches between Gaston and Clayton holding a hunting gun.
5) Ride exit into Villains store.
6) A snack shop nearby themed to Gaston's Tavern or Yzma's Fruity Potions.
7) I would prefer to not use a vertical lift because it doesn't seem to give off a "scary" tone. Other than the thrill of going vertical. A standard lift can give off a tense feeling as seen in Splash Mountain.